P1 Learners research a range
of 3D modelling techniques
for an environment using
examples from existing
media products, including:
a) modelling process
b) animation/motion
generation
c) intended application
LO 1 Understanding 3D modelling techniques
P1) Modelling Process
You need to talk about different 3D modelling techniques.
1. Polygons edges faces extruding.
2. Sculpting in Sculptris
3. 3D motion capture
So the first step is to do some modelling with the above techniques, so that you can recognise how it would be made in a environment.
Start with Maya beginners' tutorials
The tutorials here will also be of use.
a) modelling process
For example, how were faces and polygons used to make this? How do you make things in Maya using polygons and faces?
b) animation/motion generation
for example
how the 3D environment changes, use of lights, cameras, properties of the 3D environment - surfaces and textures, rendering
c) intended application
for example
computer/console games, animations, computer generated imaging for live action.
Fill in this sheet. In the first column note where the example is, in the next column write about how it was done.
If you are wondering on which examples to do, students so far have found good information on:
GTA
http://www.adriancourreges.com/blog/2015/11/02/gta-v-graphics-study/
http://www.techradar.com/news/gaming/the-tech-that-built-an-empire-how-rockstar-created-the-world-of-gta-5-1181281
http://www.develop-online.net/studio-profile/inside-rockstar-north-part-4-the-art/0184150
For Honor
http://www.artofvfx.com/for-honor-making-of/
https://vimeo.com/176308612https://vimeo.com/176308612
https://www.pluralsight.com/blog/film-games/breakdown-character-design-uncharted-4-thiefs-end
Other good ones
Super Mario Sunshine
Portal 2
Halo
Wolf of Wall Street
Click here for the document with the brief and for extra help
P2 Learners produce a design and plan for the production of a 3D modelled environment for use in a game or animation, including: a) genre b) outline game plan c) environment visuals/ concept art d) storyboard e) possible animation techniques
P3 Learners use 3D environment modelling tools to construct a competent 3D modelled environment for use in a game or animation, including: a) floor area b) texturing/materials c) at least three textured objects/props d) rendering
M1 Learners create their own 3D modelled environment to a good technical standard and quality. Learners illustrate how they have used 3D environment modelling tools to construct their own game environment
D1 Learners create their own 3D modelled environment to a high technical standard and quality. Learners create a 3D modelled environment with a high level of visual appeal, which fully meets the intentions of the final game production
P4 Learners competently animate the final functional 3D modelled environment for use in a game or animation, demonstrating realistic movement for the genre chosen
M2 The final animated 3D modelled environment created by learners is generally of a good technical standard and quality. The camera angles, movements and mise en scène are fit for purpose. The environment contains lighting and shadow that enhance the game’s visual appeal
D2 The final animated 3D modelled environment created by learners is generally of a high technical standard and quality. Conventions of the chosen genre are followed and the environment contains dynamic props, lighting and shadow with which a user or character may interact
P5 Learners produce a how to guide to illustrate the process of creating different 3D modelled environments and objects, using their own informative text and images
M3 The how to guide is well constructed by learners and has well-written, easy to follow step-by-step instructions with relevant and clear accompanying images. The guide is both technically correct and aesthetically engaging
You need to talk about different 3D modelling techniques.
1. Polygons edges faces extruding.
2. Sculpting in Sculptris
3. 3D motion capture
So the first step is to do some modelling with the above techniques, so that you can recognise how it would be made in a environment.
Start with Maya beginners' tutorials
The tutorials here will also be of use.
a) modelling process
For example, how were faces and polygons used to make this? How do you make things in Maya using polygons and faces?
b) animation/motion generation
for example
how the 3D environment changes, use of lights, cameras, properties of the 3D environment - surfaces and textures, rendering
c) intended application
for example
computer/console games, animations, computer generated imaging for live action.
Fill in this sheet. In the first column note where the example is, in the next column write about how it was done.
If you are wondering on which examples to do, students so far have found good information on:
GTA
http://www.adriancourreges.com/blog/2015/11/02/gta-v-graphics-study/
http://www.techradar.com/news/gaming/the-tech-that-built-an-empire-how-rockstar-created-the-world-of-gta-5-1181281
14 March 2017 15:33
For Honor
http://www.artofvfx.com/for-honor-making-of/
https://vimeo.com/176308612https://vimeo.com/176308612
https://vimeo.com/176708785https://vimeo.com/176708785
https://www.youtube.com/watch?v=VA7f4f6N838https://www.youtube.com/watch?v=VA7f4f6N838
Uncharted 4https://www.pluralsight.com/blog/film-games/breakdown-character-design-uncharted-4-thiefs-end
Other good ones
Super Mario Sunshine
Portal 2
Halo
Wolf of Wall Street
Click here for the document with the brief and for extra help
P2 Learners produce a design and plan for the production of a 3D modelled environment for use in a game or animation, including: a) genre b) outline game plan c) environment visuals/ concept art d) storyboard e) possible animation techniques
P3 Learners use 3D environment modelling tools to construct a competent 3D modelled environment for use in a game or animation, including: a) floor area b) texturing/materials c) at least three textured objects/props d) rendering
M1 Learners create their own 3D modelled environment to a good technical standard and quality. Learners illustrate how they have used 3D environment modelling tools to construct their own game environment
D1 Learners create their own 3D modelled environment to a high technical standard and quality. Learners create a 3D modelled environment with a high level of visual appeal, which fully meets the intentions of the final game production
P4 Learners competently animate the final functional 3D modelled environment for use in a game or animation, demonstrating realistic movement for the genre chosen
M2 The final animated 3D modelled environment created by learners is generally of a good technical standard and quality. The camera angles, movements and mise en scène are fit for purpose. The environment contains lighting and shadow that enhance the game’s visual appeal
D2 The final animated 3D modelled environment created by learners is generally of a high technical standard and quality. Conventions of the chosen genre are followed and the environment contains dynamic props, lighting and shadow with which a user or character may interact
P5 Learners produce a how to guide to illustrate the process of creating different 3D modelled environments and objects, using their own informative text and images
M3 The how to guide is well constructed by learners and has well-written, easy to follow step-by-step instructions with relevant and clear accompanying images. The guide is both technically correct and aesthetically engaging